Tuesday, December 6, 2011

Skills-The Pip System

My original thought was to have skills grow by 1d6 for each increment. Now, I am considering a pip system for skills. That is, the value of one's skill is a constant that is added to any skill rolls. So, Braegar has some melee attack skill with his sword (8 pts) and he takes a swing at a goblin. Braegar's Athletics is 6d6, so he rolls 6d6 getting a 21, then adds 8 for his skill. His roll is a 29. Other pips for the quality of the sword Braegar is using could also come into play.

Pips also make magic bonuses easier by giving pips instead of whole dice.

The maximum number of pips one can have in any skill is equal to the max possible in their intelligence ability (example-5d6 has a max of 30).

Of course, magic and other considerations stack.

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